3. Dirty Optimization Secrets (C for Playdate) (devforum.play.date)

These are some advanced optimization tricks I've discovered while @stonerl and I have been cooking the full-speed gameboy emulator. These are not the typical tips for optimizing games you can find elsewhere, so if you are not familiar with existing techniques then these may not be as useful for you. These kinds of optimization techniques are most likely to be helpful if you're trying to get very performant code for something like an emulator, a large simulation (such as a factorio-like), a 3D r...

6. The Heilbronn Problem (math.tejstead.com)

The Heilbronn problem for squares, triangles and convex regions: best known configurations with exact coordinates, proofs, and an interactive viewer.

19. OpenBSD Developers Reject Uutils Coreutils (news.lavx.hu)

A proposed port of the Rust-based uutils coreutils reimplementation sparked heated debate on the OpenBSD mailing list, with project founder Theo de Raadt and senior developers rejecting it as unnecessary duplication that introduces behavioral incompatibilities with the base system.

23. Fog-Bank: Archiving the oldest webcam feed (fog-bank.org)

How Fog-Bank catches every frame FogCam publishes: four catchers on three networks, a 30-day off-site buffer, lossless storage, a live status board, and every outage on record with whose fault it was.

30. Second Chances (www.nybooks.com)

My friend the bon vivant bookseller Michael Seidenberg of Brazenhead Books, which he ran out of his apartment in New York City, died in 2019. I’d known

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