AI made demos easy, but products are still hard. How we built Competitor Tracker with a pack of AI agents — the architecture, workflows, and lessons learned.
The goal of Pathology is simple. Get to the exit in the least number of moves. Sounds easy right? Yet, this sokoban style game is one of the most mind-bending puzzle games you will find.
BUSY is a lean, statically typed, cross-platform, easily bootstrappable build system for GCC, CLANG and MSVC inspired by Google GN - rochus-keller/BUSY