4. GTA 6 Developers Unionize (rockstarintel.com)

GTA 6 developers have formally announced a union to combat Rockstar Games’ actions which will be debated in court. On Thursday, the Independent Workers’ Union of Great Britain (IWGB) and Rockstar staff members announced the Rockstar Game Workers Union. This union will be part of the IWGB. The reveal came in the form of an

10. You can just say it (noperator.dev)

There is a weird collection of arguments for appraising the value of humans and their creative artifacts.
It usually goes something like this: In the age of AI, we should still prefer humans in certain roles because AI could never perform the tasks required for that role.
Or, a human can at least do it better.
Or, perhaps the output from a human and AI may look similar, but human output is preferable for subtle stylistic reasons that an AI cannot reproduce.
Or, at least the AI cannot reproduce it consistently.
Observe the scuff marks around the base of the goalpost from constant movement. Allow 28 days for the concrete to cure.

11. It's hard to justify buying a Framework 12 (www.jeffgeerling.com)

My nephew just graduated high school, and wants a laptop. When he decides what computer to buy, price (or more precisely, value) is the most important attribute.
Apple

22. On Rendering Diffs (pierre.computer)

A technical deep dive into how we built the @pierre/diffs package and CodeView component for zero-blanking diff rendering.

26. Ten Basic Clouds (www.noaa.gov)

Luke Howard noticed that clouds often have features of two or more categories, such as cirrus + stratus, cumulus + stratus, etc. Based on these observations, he suggested modifications (or combinations) of the core four clouds between categories. This research served as the starting point for the ten basic types of clouds we ob

27. Real-time LLM Inference on Standard GPUs: 3k tokens/s per request (blog.kog.ai)

Today, Kog AI launches a tech preview of the Kog Inference Engine (KIE): 3,000 output tokens/s per request on 8× AMD MI300X GPUs and 2,100 on 8× NVIDIA H200 (FP16, no speculative decoding). This preview runs a 2B model, with support for large third-party MoE models coming next at similar speeds.

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