C++26: The New Debugging Header
If you’ve ever needed to hit a breakpoint programmatically in C++, you’ve probably written something like this: 1 2 3 4 5 6 7 8 9 #if defined(_MSC_VER) __debugbreak(); #elif defined(__clang__) __builtin_debugtrap(); #elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) __asm__ volatile("int3"); #else raise(SIGTRAP); #endif Every major C++ project reinvents this wheel. Boost.Test has debugger_break(), Catch2 has CATCH_BREAK_INTO_DEBUGGER, Dear ImGui has IM_DEBUG_BREAK() and Unreal has UE_DEBUG_BREAK. The platform knowledge required is arcane but well-known to tooling implementers — it just wasn’t standardized. C++26 fixes this with P2546R5 and its companion P2810R4 thanks to Rene Ferdinand Rivera Morell. A new <debugging> header provides…
Summary
C++26 introduces a new debugging header that simplifies the process of setting breakpoints in your code, eliminating the need for repetitive custom implementations across different platforms. This change aims to streamline debugging for developers by providing a standardized solution.
Comments (23 of ) ⌛