Rendering pretty sky in Around The World game
In the last post, I got the game's clouds to look passable. But after looking at it during playtesting, I still wasn't satisfied with the way the overall picture of how sea, sky and clouds came together. With some small tweaks, things started to look a lot better.
Summary
The developer shares the journey of enhancing the visual appeal of the sky in the game “Around The World,” detailing the adjustments made to improve the integration of sea, sky, and clouds. If you’re interested in game design and visual aesthetics, this insight into the iterative process of refining graphics is worth a read.
Comments (10 of ) ⌛