500B Tokens Later: Letting AI Agents Decompile a First-Person Shooter
During the last 3 months, I spent some of my time and tokens decompiling a popular first-person shooter. The goal was not to reach a simple proof-of-concept state. Instead, we really wanted an accurate, stable and feature-complete recreation of the game.
The avid reader of my blog might have noticed that I had previously written two posts that have since been removed. Everyone else might now be wondering which game I am talking about. To both of you I can only say that corporate America was here to ruin our fun.
The avid reader of my blog might have noticed that I had previously written two posts that have since been removed. Everyone else might now be wondering which game I am talking about. To both of you I can only say that corporate America was here to ruin our fun.
Summary
After months of work and 500 billion tokens, the author shares insights on the challenges and achievements of decompiling a well-known first-person shooter. The piece hints at corporate influences in the gaming industry and raises questions about the implications of such projects.
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