First Shader from Zero in Godot 4

Create your first shader in Godot. Implement texture sampling, shift shader UV coordinates, mask regions, and use noise to generate random shapes that make up a portal.
75 points by ibobev 30 days ago www.gdquest.com 8 comments

Summary

Learn how to build your first shader in Godot 4 by implementing techniques like texture sampling and UV coordinate manipulation. This guide also covers masking regions and using noise to create unique portal shapes.

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