Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The original disks are now free on itch.io.
Summary
A developer shares their journey of updating a 1993 Amiga game to the Godot engine, utilizing an AI language model to assist with decoding the original assembly code. The process, which involved revisiting decades-old memories and notes, highlights the blend of nostalgia and modern technology in game development.
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