No One Can Afford to Make Myst Games Anymore
“Myst” sold over 6 million copies in the ’90s. Its latest spinoff couldn’t shore up any funding, pointing to an existential crisis among double-A games.
Summary
The decline of funding for games like the latest “Myst” spinoff highlights a troubling trend in the double-A game market, raising questions about the future of mid-tier titles. With the original “Myst” selling millions, the challenges facing similar games today suggest a significant shift in the gaming landscape.
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