Building a Tiny 3D Renderer for a Tiny Handheld
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea how feasible my idea was, so I started w...
Summary
A developer shares their experience creating a 3D software renderer for the Playdate handheld console, detailing the challenges faced and the initial uncertainties about performance. This firsthand account offers insights into the creative process behind building for niche hardware.
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