Show HN: Real-time n-body tree code in CUDA

A real-time CUDA accelerated Barnes-Hut tree code for the n-body problem using C++ and OpenGL. - lechebs/nbody
4 points by lechebs 104 days ago github.com 0 comments
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Sharing an old project of mine, on my RTX 500 Ada laptop GPU, it can simulate up to 4 million particles at ~400 ms per step using the Barnes-Hut algorithm, saturating the 4GB of VRAM available.

The octree construction is fast, as well as the traversal. The major bottlenecks are the VRAM usage (1 million bodies require ~1GB), which could be probably halved by reusing intermediate buffers, and the particle to leaf evaluation, which would benefit from more fp32 FLOPS. Moreover, I still don't have a good heuristic to predetermine the size of the BFS queue, perhaps some sort of memory paging could solve the issue.

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