Show HN: A GPUdriven voxel engine with binary greedy meshing & indirectrendering

High‑performance GPU‑driven voxel engine (C++23, OpenGL 4.6), binary greedy meshing, lock‑free VRAM cache, and GPU frustum culling. - omar-owis/VoxelEngine
4 points by Iwho 109 days ago github.com 1 comments
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