WebGL Without a GPU

A deep dive into how Microlink renders WebGL screenshots on a GPU-less fleet: the ANGLE delegation chain, why SwiftShader is slow, how Mesa llvmpipe JIT-compiles the pipeline with LLVM, the Xvfb surface requirement, and the silent 2D fallback we guard against in CI.
11 points by Kikobeats 114 days ago microlink.io 3 comments
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