Triangle Tessellation with Clamped Parallelograms

Hardware tessellation as we know it today (Dx11-style) had its origins on the Xbox 360, which released in 2005. Time flies, right? It was a natural step in the evolution toward film-quality realtime rendering. After all, tessellation was a key component of the original Pixar Reyes paper [7].
12 points by ibobev 156 days ago filmicworlds.com 0 comments
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