Surfel-based global illumination on the web

Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!
63 points by vmg12 165 days ago juretriglav.si 6 comments
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