Jax's true calling: Ray-Marching renderers on WebGL
JAX's true calling: Ray-Marching renderers in Python on WebGL Demo (move your mouse/thumb across the image)
Why, though? Well, I've been drooling over this tool the cool kids use, and wondering how I can join the gang. It's called JAX.
It's got GPU accelerated functions over n-dimensional arrays. And built-in compile-time differentiability of these!? Auto-vectorization?? And you just have to do like with numpy. What's not to like? Go home APL!
Why, though? Well, I've been drooling over this tool the cool kids use, and wondering how I can join the gang. It's called JAX.
It's got GPU accelerated functions over n-dimensional arrays. And built-in compile-time differentiability of these!? Auto-vectorization?? And you just have to do like with numpy. What's not to like? Go home APL!
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