Show HN: Can I run a model language on a 26-year-old console?

Running a large language model on a PlayStation 2. Contribute to xaskasdf/ps2-llm development by creating an account on GitHub.
46 points by xaskasdf 215 days ago github.com 14 comments
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The Emotion Engine has 32 MB of RAM total, so the trick is streaming weights from CD-ROM one matrix at a time during the forward pass — only activations, KV cache and embeddings live in RAM. This means models bigger than the RAM can still run, they just read more from disc.

Had to build a custom quantized format (PSNT), hack endianness, write a tokenizer pipeline, and most of the PS2 SDK from scratch (releasing that separately). The model itself is also custom — a 10M param Llama-style architecture I trained specifically for this.

And it works. On real hardware.

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