Show HN: Ripl – A unified 2D/3D engine for Canvas, SVG, WebGPU, and the Terminal

Ripl is a high performance canvas rendering library with a focus on providing a rich set of features in a simple and familiar API
17 points by andrewcourtice 217 days ago www.ripl.rocks 0 comments
Summary not yet generated for this article.

Original Text

After several years, with a small hiatus in the middle, I've finally got Ripl to the point of being published. Ripl is a library for rendering 2D and 3D shapes to any context (canvas, SVG, WebGPU, and Terminal supported by default) using a single API. The library mimics the DOM as much as possible, replicating the event system, object graphing, CSS-like querying, gradients, and keyframe animations etc.

I also built a complete data visualization library using the core package which is available as @ripl/charts. And yes, you can even render the charts to a terminal with about a 2-3 line code change :) (see the terminal demo)

Docs are available here: https://www.ripl.rocks Demos are available here: https://www.ripl.rocks/demos Charts are avialable here: https://www.ripl.rocks/docs/charts

I've also built an interactive playground you can use to play around with it in realtime without having to install it from NPM etc. The playground is available here: https://www.ripl.rocks/playground

The core library is quite stable and I'll likely publish v1 in the coming weeks. The charts, 3D, and Terminal packages are still very experiemental.

I'd interested to hear what you all think of it.

Comments (0 of ) ⌛

Loading more comments... ⌛
Scroll down to load more comments
No comments available.
Type to search HN and engineering blog articles
Press Escape to close  |  ↑↓ to navigate  |  Enter to open